Detective Charms

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Detective Charms

Post by CodexGigas on Fri Aug 19, 2011 4:04 pm

Old hat. Needs updating, refluffing as Lunar charms maybe?

Inevitable Revelations Method
Cost:3m
Mins: Investigation 3, Essence 2
Type: Supplemental
Keywords: Combo-OK, Social
Duration: Until next action
Prerequisite: 1 Investigation Excellency

Declaring a solution to a crime, the Lawgiver launches into a detailed list of events, drawing decisive conclusions, knowing that suspects often unwitting display their guilt even though presented with no more than a theory.

This Charm supplements a Monologue/Study action, doubling the final bonus and negating the -2DV penalty.

(Based off of ridiculously contrived end monologues in detective fiction in general and this video in particular http://www.youtube.com/watch?v=i9iQ1yU5Ops)

Glorious Solar Subpoena
Cost:_(+5m)
Mins: Investigation 5, Essence 4
Type: Permanent
Keywords: Combo-OK, Compulsion
Duration: Permanent
Prerequisite: Evidence Discerning Method

A Lawgiver's summons for interrogation are unquestionable.

This Charm subjects a target currently under the effects of Evidence Discerning Method to a Compulsion effect to make his way as quickly as possible to the Solar or a designated location.

The total WP to overcome this effect is equal to the number of weeks of travel it would take the target to reach the Solar , minimum 1, maximum (Investigation). If the entire amount is not paid up front (by necessity or choice), 1WP may be spent each week to resist the summons until the total is reached.

This Charm grants the target an instinctive but subconscious knowledge of a specific destination that cannot be deliberately shared with others.

Evidence Beyond Doubt
Mins: Investigation 5, Essence 4
Type: Simple
Duration: Indefinite
Cost: 5m, 1wp
KW: Combo-OK
Prereq: Crafty Observation Method

The magistrate can't always thoroughly investigate a crime scene before vital evidence can be compromised, but no detail is denied to the Lawgiver in his pursuit of truth.

In a vivid flashback, the Solar notices the oddly colored handle of a bloody dagger for the first time, suddenly understands the subtle implications of a suspect's wording, or realizes that he had been looking under the wrong author in the library.

This Charm creates a supernaturally clear memory of a Dramatic investigative action either undertaken or observed by the Solar. This Charm must be used some time in the scene the initial action is taken, and the benefits are permanently lost when the committed Essence is released.

The mental record of a crime scene, interrogation, or archive created by this Charm is perfect, recording even details that the Solar might not have consciously noticed on his first observation. The Solar can use this Essence-charged memory to reattempt an Investigation based roll that he has made previously as many times as he wishes without repeated action penalties. In fact, each time he attempts the roll, he may add the successes garnered last time he rolled as dice (which count as dice added by a Charm), accumulating more clues every time he revisits the memory.

This Charm is limited to information that could have reasonably been discovered in a 15 minute Dramatic investigative action. For example, this Charm could not reveal the contents of book the Solar was looking for, merely its precise location in the archive.

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