Custom Artifacts

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Custom Artifacts

Post by CodexGigas on Sun Aug 21, 2011 4:47 pm

There seemed to be a need for this thread. Here's one I just started on (inspired by Sea-Faring Hero Style and to a lesser extent Dreaming Pearl Courtesan Style):

Still editing. It would have been a mega post, so I'm trimming it down.

Edit: Eh. Still a mega post. See below.


Last edited by CodexGigas on Sun Aug 21, 2011 6:45 pm; edited 3 times in total
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Re: Custom Artifacts

Post by AlaskanWyvern on Sun Aug 21, 2011 6:05 pm

Er, I don't see anything yet.
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Re: Custom Artifacts

Post by CodexGigas on Sun Aug 21, 2011 6:44 pm

Floating Cirrus Path (4 dots)
The spy, courtesan, and ambassador all need a weapon that is light, easy to conceal, easy to access, and good for self-defense. Spurning the heavy, obvious weapons of her peers, a Chosen of Mercury named Splitting Hare wove the first Floating Cirrus Path during the Primordial War. It was designed for use during missions to spy on the Primodials in Yu-Shan, but Splitting Hare was never seen without her favorite artifact tied about her waist. It never enjoyed more than niche popularity among the Exalted host during the first age, mostly among martial artists who favored styles that didn't allow the use of more traditional weapons.

The Floating Cirrus Path (and the handful of copies) takes the form of a broad silk scarf 10 feet long, woven from spidersilk and threads of magical material. When worn, it appears to be no more than a fine mundane belt, sash, or stole. Unattuned, the scarf is little more than a stiff bolt of silk, not useful for much more than adornment. Treat as a soft garotte if used in combat. 

When attuned for 5 motes, any point on the scarf can be weighted, allowing it to be used in a manner similar to a fighting chain or rope dart, the martial artist flicking both ends about to deftly strike at opponents or catching them in silken clinches while attacks aimed at the wielder are deflected by an airborne length of scarf or tangled in grasping tassels and edges. With ammunition, the scarf can even function as a Sling of Deadly Prowess (coincidentally allowing MA/Thrown flurries with a stunt). The essence-reactive fabric is slightly stretchy, but can be extended up to the wielder's (Essence x10) yards [length or width] or caused to contract to a mere square foot of cloth. 

Only those with a keen understanding of how a dancer's ribbons move upon the wind can fully utilize the Cirrus path. If the scarf is extended beyond 10 yards, accuracy pools are limited by Performance.

The Path is also extremely versatile outside of combat, offering a thousand uses to the creative wielder, a deliberate feature of the original Sidereal designer. When worn about the body as a sash or belt, anything tucked beneath the fabric gripped tight by its stretchy threads, immune to accidental loss. It can also serve as an ideal rope, adjusting and contracting to needed length. The essence-weighted scarf can also be used as a grappling hook, automatically pulling free when needed. Splitting Hare, a Seafaring Hero Stylist, was known for swooping down from masts on her scarf, pulling it free, and then disarming her opponents with a rapid series of stinging snaps. 

Although it can be readied with a miscellaneous action as any weapon, a single mote sent rippling though the essence-conductive threads reflexively readies the Path, setting it drifting lightly about the Exalt. This additional mote also causes the scarf to truly resemble its namesake. 

Buoyed by essence, the band of silk becomes an aerial pathway, hanging aloft until moved by a sharp tug or gentle twist from the wielder, who can move the scarf into any position or configuration he can think of, where it stays until deliberately moved again. The weight of any point on the scarf can be adjusted from light-as-air to the weight of the wielder with a thought, allowing elaborate manipulation of the scarf's shape. Complicated formations, like a tapering spiral, require a reflexive Dex+Performance roll. The floating scarf is unable to bear any weight with the exception of the wielder (and whatever he carries), who can climb up, swing from, and run along the scarf. The Path doesn't grant perfect balance or the ability to run up a vertical surface (there are Charms for that).

Some examples possible uses include weighting one end, throwing it in the air, then climbing up to the fixed point and repeating the process. A simple use is an emergency parachute, grabbing each end and then reducing the weight of the entire scarf to just above that of the air. An elaborate stunt might consist of twirling the scarf into a rising spiral around the fight, running up to the top, grabbing a loop of fabric into a sling, taking out soldiers below, and swinging down dramatically to bowl over their lieutenant.

Each individual scarf is a work of art only loosely based on the original design, differing both in style and in secondary functions. A more ostentatious Exalt might have a golden-tasseled scarf embroidered with a scene of victory over the Primordials, while a utilitarian scarf might just be a length of white silk. 

Scarfs do factor in MM bonuses 
Speed 5, Acc +1, +4B, +4 Defense, Rate 3, Min Dex 3, (M, R, D) 
(Attuned garrote stats) Speed 6, Acc +0, - Defense, Rate 1, (C, M, P, R)


Last edited by CodexGigas on Mon Aug 22, 2011 1:29 am; edited 5 times in total (Reason for editing : Negating pick-pocketing was dumb, letting the scarf bear weight was cool. Added max length clause.)
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Re: Custom Artifacts

Post by CodexGigas on Sun Aug 21, 2011 10:32 pm

I'm thinking of changing the adjustable length to yards, but that's getting close to Thrown ranges for MA attacks, which might be borked with charms. I could add a "doesn't count as 'unarmed' beyond 10 feet, or just loses weapon ability completely beyond 10 ft.
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Re: Custom Artifacts

Post by AlaskanWyvern on Sun Aug 21, 2011 11:50 pm

Or how about you get the essence*10 feet at full dice pools, then another essence*2 feet at a -2 internal penalty before it becomes useless as a weapon?
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Re: Custom Artifacts

Post by CodexGigas on Mon Aug 22, 2011 12:05 am

"Maximum length is (Essence*10) yards, but due to the difficulty of precision attacks with a giant, floating piece of silk, the maximum effective radius is limited to 10 yards or a -2 accuracy penalty if used as a weapon beyond this radius"

Alternatively: "Only those with a keen understanding of how a dancer's ribbons move upon the wind can fully utilize the Cirrus path. If the scarf is extended beyond 10 yards, accuracy pools are limited by Performance."

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Re: Custom Artifacts

Post by AlaskanWyvern on Mon Aug 22, 2011 1:10 am

Being limited by performance sounds like a nice quirk. I'd go with that.

The artifact sounds like an interesting idea, and being able to make MA attacks at range is pretty sweet.
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