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House Rules

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House Rules Empty House Rules

Post by CodexGigas Tue Jul 05, 2011 7:57 pm

Use 2.5 fix. Stat a starting renegade Abyssal or a starting Lunar. Lunars start with 9/7/5 attributes.

Excellencies:
Characters have access to all 1st, 2nd, and 3rd excellencies they qualify for

Combos:
are free (no XP costs)

Specialties:
Unlimited, but still capped at a total bonus of 3 per roll

Virtues:
Roll primary Virtue to regain WP after sleeping

Crafting:
is only one stat with an unlimited number of specialties (still capped at 3)

Thaumaturgy:
XP cost equal to the next degree (1st degree=1xp, 2nd degree=2xp, etc)

Equipment:
Non-magitech armor costs are halved (round down)
1 dot armor remains the original cost but gives a 2xp refund
Hearthstone bonuses apply as long as the stone is on a character's person or socketed

Training times:

(Ability or Attribute requirement) days, half that with a trainer. This only applies to native Charms. MA and sorcery TBA.
Non-charm training times as listed.


Last edited by CodexGigas on Sat Jun 07, 2014 5:22 pm; edited 5 times in total (Reason for editing : Clarified part of Chungmod)
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Post by AlaskanWyvern Tue Jul 05, 2011 8:36 pm

Do hearthstone bonuses still apply if it's a non-Abyssal hearthstone not socketed in soulsteel? I have a weapon with a socket, but I have a soulsteel amulet anyway. Can I get away without the amulet or get a refund for a weapon variant lacking its socket?
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Post by CodexGigas Tue Jul 05, 2011 9:04 pm

Any aspect hearthstone grants a bonus when socketed in any attuned artifact (even out-of type materials, like jade) or when in contact with a character, so as long as your character can carry the hearthstone on his person he doesn't need an amulet to get bonuses.
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Post by AlaskanWyvern Thu Jul 07, 2011 1:28 am

Are Lunars limited to three specialty dots per attribute?
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Post by CodexGigas Thu Jul 07, 2011 1:51 am

I'm houseruling all specialties; they're unlimited but still capped at a max bonus of three per roll.
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Post by AlaskanWyvern Thu Jul 07, 2011 2:20 am

(looks up) oh, duh. Was looking through the emails, didn't see that. Right-o.
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Post by CodexGigas Thu Jul 07, 2011 2:23 am

I didn't add the houserule until after your question, so no "duh" necessary. Wink
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Post by AlaskanWyvern Thu Jul 07, 2011 2:55 am

Also, what's the ox-body situation?
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Post by CodexGigas Thu Jul 07, 2011 2:59 am

Free Ox-bodies equal to Stamina for Lunars, Resistance for Abyssals
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Post by CodexGigas Wed Aug 28, 2013 5:37 pm

Use the flat costs table. If someone could post it in this thread, that'd be great. I'm not finding it in Skype.
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Post by Ji Wed Aug 28, 2013 5:57 pm

Attribute : 8/6 XPs
* Ability : 4/3 XPs
* Specialty : 2/1 XPs (1)
* Native-level Magics : 10/8 XPs (includes Charms and spells)
* Unfavorable magic : 9 XPs (includes heretical Charms, Infernal spells, and Knacks)
* Superior Magics : 12/10 XPs (includes mortals learning TMA and TCS, or Db learning CMAs)
* Essence : Rating × 8 XPs
* Virtue : 3~2 XPs
* Willpower : 3 XPs
* Backgrounds up to 3 dots : 3 XPs
* 4th and 5th dots of background : 3~4 XPs
* Combo : sum of minimums
* Stuff not on this list already : normally it's the old XP cost.

That's as much of it as I have.

(Matt here, by the way)
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