Character Creation Rules
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Character Creation Rules
Use the rules from the corebook. There must be one Patrol leader and no one can be a Guard Captain. If anyone needs any help, or the corebook, PM me. Please discuss character concept before creating them, just so people have an idea of what everyone else is planning.
I'd also like to create a guard mouse to join the patrol, but I'm not sure its a good idea for the GM to also be a PC. Thoughts?
I'd also like to create a guard mouse to join the patrol, but I'm not sure its a good idea for the GM to also be a PC. Thoughts?
Mederic du Pons- Mortal
- Posts : 54
Join date : 2012-06-28
Location : Secret Underground Bunker
Re: Character Creation Rules
I GMPC all the time; it's a useful plot feed, devil's advocate, etc. There's an art to doing it, but it mostly just involves contributing to the atmosphere and story, but not getting in the way when it gets serious.
Re: Character Creation Rules
Drugs.
Also will need the corebook, and do you know if foxit will allow me to edit the character sheet?
EDIT: Nevermind, just remembered that I saved the corebook last time.
Also will need the corebook, and do you know if foxit will allow me to edit the character sheet?
EDIT: Nevermind, just remembered that I saved the corebook last time.
Last edited by DustyHiHat on Sun Jul 01, 2012 8:00 am; edited 1 time in total (Reason for editing : I crave to save)
DustyHiHat- Mortal
- Posts : 1
Join date : 2012-06-29
Re: Character Creation Rules
Look up Form Fillable Mouseguard character sheet. I found one pretty quickly, but couldn't post the link.
Mederic du Pons- Mortal
- Posts : 54
Join date : 2012-06-28
Location : Secret Underground Bunker
Re: Character Creation Rules
What do people want to play as?
CodexGigas- Dragon-Blooded
- Posts : 386
Join date : 2011-07-05
Location : Mouth of the Void
Re: Character Creation Rules
I hadn't decided yet. Probably the younger type with a sword, but beyond that, I have no idea.
Re: Character Creation Rules
I'm thinking I am going to make a gossipy pathfinder/cartographer. Felt like a gossip would give me an excuse for (very) occasional exposition dumps. The Cartographer bit just seemed fun and different. Making a few tweaks, it should be up soon.
Mederic du Pons- Mortal
- Posts : 54
Join date : 2012-06-28
Location : Secret Underground Bunker
Re: Character Creation Rules
Here's what I have so far, obviously with some holes still left in it: http://www.4shared.com/office/3VArpWqS/MGFillableSheet.html
And my notes from chargen:
Nature: Doesn't save, doesn't hide, doesn't fear
Natural talents:
Fighter, Orator
Parents: Smith, boatcrafter
Social skill: Orator
Senior Artisan: Smith
Mentor stress: Healing, Fighting (if you're going to keep being a twit, at least learn to bandage yourself properly and not die)
Guard Experience: Fighter, Scout, Weather Watcher
Resources: winter trade? Yes. Have to eat, after all. Parents smiths? Yes. Bad with money? Yes.
Circles: Gregarious/charismatic, nothing else
Friend: Curt, a childhood friend from Port Sumac, whose parents traveled the Darkwater/Rustleaf route. His parents were family friends, and they would usually stay with Devlin's family while they were in the area. He still travels the route, now without his parents, who settled down in Fort Sumac, and can be found pretty much anywhere along it.
Enemy: Devlin's first mentor, Eric. Eric was a solid fighting instructor, but a jaded cynic. His cynicism was responsible in large part for Devlin's hyperactive idealism, and when they parted ways (which each of them proposed at about the same time), they each independently swore to never become like the other. Eric and Devlin are basically two sides of the same coin, but Eric is what Devlin could become if he lets the world get to him. Devlin is more than a little afraid of turning into Eric, because he is well aware of their similarities; that was why they ended up together at first, before their basic ideological differences caused them to seek re-assignment. Eric is now stationed in Wolfepointe.
And my notes from chargen:
Nature: Doesn't save, doesn't hide, doesn't fear
Natural talents:
Fighter, Orator
Parents: Smith, boatcrafter
Social skill: Orator
Senior Artisan: Smith
Mentor stress: Healing, Fighting (if you're going to keep being a twit, at least learn to bandage yourself properly and not die)
Guard Experience: Fighter, Scout, Weather Watcher
Resources: winter trade? Yes. Have to eat, after all. Parents smiths? Yes. Bad with money? Yes.
Circles: Gregarious/charismatic, nothing else
Friend: Curt, a childhood friend from Port Sumac, whose parents traveled the Darkwater/Rustleaf route. His parents were family friends, and they would usually stay with Devlin's family while they were in the area. He still travels the route, now without his parents, who settled down in Fort Sumac, and can be found pretty much anywhere along it.
Enemy: Devlin's first mentor, Eric. Eric was a solid fighting instructor, but a jaded cynic. His cynicism was responsible in large part for Devlin's hyperactive idealism, and when they parted ways (which each of them proposed at about the same time), they each independently swore to never become like the other. Eric and Devlin are basically two sides of the same coin, but Eric is what Devlin could become if he lets the world get to him. Devlin is more than a little afraid of turning into Eric, because he is well aware of their similarities; that was why they ended up together at first, before their basic ideological differences caused them to seek re-assignment. Eric is now stationed in Wolfepointe.
Re: Character Creation Rules
Brenden, what's your cartographer going to be rank-wise? I can do a patrol leader if you and DCF don't want to.
CodexGigas- Dragon-Blooded
- Posts : 386
Join date : 2011-07-05
Location : Mouth of the Void
Re: Character Creation Rules
(Sorry for belated reply, I was almost done with a full wright up but I seem to have lost it.)
The Mouse will be Patrol Guard.
The Mouse will be Patrol Guard.
Mederic du Pons- Mortal
- Posts : 54
Join date : 2012-06-28
Location : Secret Underground Bunker
Re: Character Creation Rules
Here's the gist of mine.
Name: Keith
Saves for winter, doesn't run and hide, doesn't fear animals. Nature: 4
Hometown: Sprucetuck (Skill: Scientist | Trait: Rational)
Naturally Talented: Scientist
Social Skill: Persuader
Parents: Brewer
Senior Artisan: Brewer
Mentor: Healer
Name: Keith
Saves for winter, doesn't run and hide, doesn't fear animals. Nature: 4
Hometown: Sprucetuck (Skill: Scientist | Trait: Rational)
Naturally Talented: Scientist
Social Skill: Persuader
Parents: Brewer
Senior Artisan: Brewer
Mentor: Healer
CodexGigas- Dragon-Blooded
- Posts : 386
Join date : 2011-07-05
Location : Mouth of the Void
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